Out of 63.2 million U.S residents (including native-born, legal immigrants, and illegal immigrants), 41% speak English 'less than very well' or not at all. This figure doesn't even represent tourists visiting the country with the same level of language skills. What would happen if they had to visit the doctor? What if there was an emergency and they couldn't provide the doctor with enough information?
Hospitals in the U.S and in the world have a deficit of translations, resulting in many patients sub-optimally using their children as translations or in worst-case scenarios, body language. This scenario can potentially lead to misdiagnosis and lack of information, making it hard for the doctor to properly treat the patient.
Mobile Web Application
Adobe Illustrator, InVision, Sketch, Github, Vue.js
UX Designer (Research, Interface design, Interaction design, design system, usability testing)
Jailene Cabrera + Feijie Zhou
1 year
We managed to interview two women that immigrated to the US with a limited level of English. They both had children that were first-generation Americans. Their children were their main source for translation during doctors appointments.
We had conversations that included Med/nursing students that had completed internships at medical centers. Additionally, we communicated with a doctor in the UK who confirmed that these issues are also true in the UK & provided insight to the design.
There is limited information that is openly available on the issue however, we used online resources to enforce decision making and backing up theories. Additionally, we did a competitor analysis that primarily focused on "Canopy Speak". Their app focused on the translation of the doctor saying something to the patient during the consult. There is nothing for the patient to communicate to the doctor on their app.
As a way to understand our primary competitor and currently available solution, we created some storyboards following two successful stories of patients who use the app as a way to get diagnosed. It should be noted that we didn't storyboard unsuccessful experiences.
We created a journey map to show where the patient struggles the most during the process as a visual to illustrate where our focus to help improve.
Primary moments of frustration:
Separated into 3 main card types: Questions,Symptom and Descriptions (additive to symptoms)
We created a paper prototype that mixed ideas of selecting specific body parts in order to make a large list of symptoms less overwhelming. We incorporated ideas from both Canopy speak and Refugeye app. The content still felt dense and too bulky for the intent.
Focused on only providing symptoms for specific body parts and making it more accessible to use by segmenting in that way. Additional items can be added as feedback and tested are incorporated. This allows for the core of the item to be explored.
Simple graphics
Intuitive + minimal learning curve
Increased diagnosis accuracy
Improve communication + decrease stress
Focus on the targeted body part
Black and white to maintain simplicity
Inspired by emojis and recognizable graphics
Rounded/ no sharp lines
Selected Works